Senior 3D Animator

I am Sébastien MULLER
Senior 3D Animator
Based in Montpellier (France), I first studied 3D animation for Games and VFX at Think Tank Training Centre in Vancouver where I obtained my Animation certificate. I also did an “Advanced Acting Animation Mentoring” with CG Spectrum mentored by the Senior Animator Mark Pullyblank.Since then I accumulated experience in commercial while working at Dwarf-Labs and also in Gameplay animation like in Assassin's Creed Syndicate: Jack the Ripper (DLC) at Ubisoft Montpellier. I'm still in this studio now specialized in Cinematics animation for AAA games like Ghost Recon Wildlands, For Honor or Assassin's Creed Origins. I'm currently working on Assassin's Creed Odyssey, still on the cut-scenes.Outside academia, I enjoy exploring the art of photography and website design/coding or doing some motion design.
Portfolio
Breakdown:
-
00:00 - 00:09Tom Clancy's Ghost Recon Wildlands3D Cinematic AnimatorWelcome to my Ghost Recon Wildlands Cinematic Animation Demoreel. Body animation was mocaped and tweaked, faciale animation was keyframed. For the player's animations, we had to create a man and
a woman version of the body, but sharing the same facial.
Software: Motionbuilder 2013, Shotgun
OS: Windows
Animation: Keyframe and MOtionCAPture -
00:00 - 00:09Tom Clancy's Ghost Recon Wildlands3D Cinematic AnimatorWelcome to my Ghost Recon Wildlands Cinematic Animation Demoreel. Body animation was mocaped and tweaked, faciale animation was keyframed. For the player's animations, we had to create a man and
a woman version of the body, but sharing the same facial.
Software: Motionbuilder 2013, Shotgun
OS: Windows
Animation: Keyframe and MOtionCAPture -
00:00 - 00:09Tom Clancy's Ghost Recon Wildlands3D Cinematic AnimatorWelcome to my Ghost Recon Wildlands Cinematic Animation Demoreel. Body animation was mocaped and tweaked, faciale animation was keyframed. For the player's animations, we had to create a man and
a woman version of the body, but sharing the same facial.
Software: Motionbuilder 2013, Shotgun
OS: Windows
Animation: Keyframe and MOtionCAPture -
00:09 - 01:12Tom Clancy's Ghost Recon Wildlands3D Cinematic AnimatorAmaru's Extract: Tweaks on the body animation, mostly on contacts between characters. Keyframed facial animation.
Software: Motionbuilder 2013, Shotgun
OS: Windows
Animation: Keyframe and MOtionCAPture -
00:09 - 01:12Tom Clancy's Ghost Recon Wildlands3D Cinematic AnimatorAmaru's Extract: Tweaks on the body animation, mostly on contacts between characters. Keyframed facial animation.
Software: Motionbuilder 2013, Shotgun
OS: Windows
Animation: Keyframe and MOtionCAPture -
00:09 - 01:12Tom Clancy's Ghost Recon Wildlands3D Cinematic AnimatorAmaru's Extract: Tweaks on the body animation, mostly on contacts between characters. Keyframed facial animation.
Software: Motionbuilder 2013, Shotgun
OS: Windows
Animation: Keyframe and MOtionCAPture -
01:12 - 01:59Tom Clancy's Ghost Recon Wildlands3D Cinematic AnimatorEl Wey's Extract: Tweaks on body and props animation. Keyframed facial animation paying attention on El Wey's way of talking because of it's burnt face.
Software: Motionbuilder 2013, Shotgun
OS: Windows
Animation: Keyframe and MOtionCAPture -
01:12 - 01:59Tom Clancy's Ghost Recon Wildlands3D Cinematic AnimatorEl Wey's Extract: Tweaks on body and props animation. Keyframed facial animation paying attention on El Wey's way of talking because of it's burnt face.
Software: Motionbuilder 2013, Shotgun
OS: Windows
Animation: Keyframe and MOtionCAPture -
01:12 - 01:59Tom Clancy's Ghost Recon Wildlands3D Cinematic AnimatorEl Wey's Extract: Tweaks on body and props animation. Keyframed facial animation paying attention on El Wey's way of talking because of it's burnt face.
Software: Motionbuilder 2013, Shotgun
OS: Windows
Animation: Keyframe and MOtionCAPture -
01:59 - 03:30Tom Clancy's Ghost Recon Wildlands Trailer3D Cinematic AnimatorEl Muro's Extract: Tweaks on body and props animation. Keyframed facial animation.
Software: Motionbuilder 2013, Shotgun
OS: Windows
Animation: Keyframe -
01:59 - 03:30Tom Clancy's Ghost Recon Wildlands Trailer3D Cinematic AnimatorEl Muro's Extract: Tweaks on body and props animation. Keyframed facial animation.
Software: Motionbuilder 2013, Shotgun
OS: Windows
Animation: Keyframe -
01:59 - 03:30Tom Clancy's Ghost Recon Wildlands Trailer3D Cinematic AnimatorEl Muro's Extract: Tweaks on body and props animation. Keyframed facial animation.
Software: Motionbuilder 2013, Shotgun
OS: Windows
Animation: Keyframe -
03:30 - 06:50Tom Clancy's Ghost Recon Wildlands3D Cinematic AnimatorEnding cinematic: Tweaks on body and props animation. Keyframed facial animation.
Software: Motionbuilder 2013, Shotgun
OS: Windows
Animation: Keyframe anv MOtionCAPture -
03:30 - 06:50Tom Clancy's Ghost Recon Wildlands3D Cinematic AnimatorEnding cinematic: Tweaks on body and props animation. Keyframed facial animation.
Software: Motionbuilder 2013, Shotgun
OS: Windows
Animation: Keyframe anv MOtionCAPture -
03:30 - 06:50Tom Clancy's Ghost Recon Wildlands3D Cinematic AnimatorEnding cinematic: Tweaks on body and props animation. Keyframed facial animation.
Software: Motionbuilder 2013, Shotgun
OS: Windows
Animation: Keyframe anv MOtionCAPture

Breakdown:
-
00:00 - 00:04Welcome to my 2016 Animation Demoreel.
This is a collection of both professional and personal projects I have worked on.
Software:
OS:
Animation: -
00:00 - 00:04Welcome to my 2016 Animation Demoreel.
This is a collection of both professional and personal projects I have worked on.
Software:
OS:
Animation: -
00:00 - 00:04Welcome to my 2016 Animation Demoreel.
This is a collection of both professional and personal projects I have worked on.
Software:
OS:
Animation: -
00:04 - 00:10Les Retrouvailles (SNCF Commercial)3D Character AnimatorFull Keyframe animations based on give Storyboard
Software: Maya 2015, Shotgun
OS: Linux
Animation: Keyframe -
00:04 - 00:10Les Retrouvailles (SNCF Commercial)3D Character AnimatorFull Keyframe animations based on give Storyboard
Software: Maya 2015, Shotgun
OS: Linux
Animation: Keyframe -
00:04 - 00:10Les Retrouvailles (SNCF Commercial)3D Character AnimatorFull Keyframe animations based on give Storyboard
Software: Maya 2015, Shotgun
OS: Linux
Animation: Keyframe -
00:10 - 00:15Tom Clancy's Ghost Recon Wildlands Trailer3D Cinematic AnimatorIntegration of Character's and props mocap data.
Cleaning, tweaking and polishing of Character's positions, feet contacts, soccer ball
Software: Motionbuilder 2013, Shotgun
OS: Windows
Animation: Keyframe and MOtionCAPture -
00:10 - 00:15Tom Clancy's Ghost Recon Wildlands Trailer3D Cinematic AnimatorIntegration of Character's and props mocap data.
Cleaning, tweaking and polishing of Character's positions, feet contacts, soccer ball
Software: Motionbuilder 2013, Shotgun
OS: Windows
Animation: Keyframe and MOtionCAPture -
00:10 - 00:15Tom Clancy's Ghost Recon Wildlands Trailer3D Cinematic AnimatorIntegration of Character's and props mocap data.
Cleaning, tweaking and polishing of Character's positions, feet contacts, soccer ball
Software: Motionbuilder 2013, Shotgun
OS: Windows
Animation: Keyframe and MOtionCAPture -
00:15 - 00:18Les Retrouvailles (SNCF Commercial)3D Character AnimatorFull Keyframe animations based on give Storyboard
Software: Maya 2015, Shotgun
OS: Linux
Animation: Keyframe -
00:15 - 00:18Les Retrouvailles (SNCF Commercial)3D Character AnimatorFull Keyframe animations based on give Storyboard
Software: Maya 2015, Shotgun
OS: Linux
Animation: Keyframe -
00:15 - 00:18Les Retrouvailles (SNCF Commercial)3D Character AnimatorFull Keyframe animations based on give Storyboard
Software: Maya 2015, Shotgun
OS: Linux
Animation: Keyframe -
00:18 - 00:22Tom Clancy's Ghost Recon Wildlands Trailer3D Cinematic AnimatorPolished Character's animations and cameras
Software: Motionbuilder 2013, Shotgun
OS: Windows
Animation: Keyframe and MOtionCAPture -
00:18 - 00:22Tom Clancy's Ghost Recon Wildlands Trailer3D Cinematic AnimatorPolished Character's animations and cameras
Software: Motionbuilder 2013, Shotgun
OS: Windows
Animation: Keyframe and MOtionCAPture -
00:18 - 00:22Tom Clancy's Ghost Recon Wildlands Trailer3D Cinematic AnimatorPolished Character's animations and cameras
Software: Motionbuilder 2013, Shotgun
OS: Windows
Animation: Keyframe and MOtionCAPture -
00:22 - 00:37Assassin's Creed Syndicate - Jack The Ripper DLC3D Gameplay Character AnimatorMocap data retargeting on main characters (Evie Frye and Jack the Ripper) as well as NPCs
Cleaning, tweaking and polishing of Character's animations for more dynamic movements
Integration and support of animations in the 3D engine "ANVIL"
Constant relationship with the GamePlay Programmers (GPP) and sound designers for a seamless integration
Software: Motionbuilder 2013
OS: Windows
Animation: Keyframe and MOtionCAPture -
00:22 - 00:37Assassin's Creed Syndicate - Jack The Ripper DLC3D Gameplay Character AnimatorMocap data retargeting on main characters (Evie Frye and Jack the Ripper) as well as NPCs
Cleaning, tweaking and polishing of Character's animations for more dynamic movements
Integration and support of animations in the 3D engine "ANVIL"
Constant relationship with the GamePlay Programmers (GPP) and sound designers for a seamless integration
Software: Motionbuilder 2013
OS: Windows
Animation: Keyframe and MOtionCAPture -
00:22 - 00:37Assassin's Creed Syndicate - Jack The Ripper DLC3D Gameplay Character AnimatorMocap data retargeting on main characters (Evie Frye and Jack the Ripper) as well as NPCs
Cleaning, tweaking and polishing of Character's animations for more dynamic movements
Integration and support of animations in the 3D engine "ANVIL"
Constant relationship with the GamePlay Programmers (GPP) and sound designers for a seamless integration
Software: Motionbuilder 2013
OS: Windows
Animation: Keyframe and MOtionCAPture -
00:37 - 00:4411 Second Club - July 2014 entry3D AnimatorPersonal full keyframe animation for the 11th second club competition based on the given audio track
Rendered in Maya using Vray and composited in Nuke
Rigs: Tom and Claire from Long Winter Studios
Audio track from the movie "Reanimator"
Software: Maya, VRay, Nuke
OS: Windows
Animation: Keyframe -
00:37 - 00:4411 Second Club - July 2014 entry3D AnimatorPersonal full keyframe animation for the 11th second club competition based on the given audio track
Rendered in Maya using Vray and composited in Nuke
Rigs: Tom and Claire from Long Winter Studios
Audio track from the movie "Reanimator"
Software: Maya, VRay, Nuke
OS: Windows
Animation: Keyframe -
00:37 - 00:4411 Second Club - July 2014 entry3D AnimatorPersonal full keyframe animation for the 11th second club competition based on the given audio track
Rendered in Maya using Vray and composited in Nuke
Rigs: Tom and Claire from Long Winter Studios
Audio track from the movie "Reanimator"
Software: Maya, VRay, Nuke
OS: Windows
Animation: Keyframe -
00:44 - 00:49Les Retrouvailles (SNCF Commercial)3D Character AnimatorFull Keyframe animations based on give Storyboard
Software: Maya 2015, Shotgun
OS: Linux
Animation: Keyframe -
00:44 - 00:49Les Retrouvailles (SNCF Commercial)3D Character AnimatorFull Keyframe animations based on give Storyboard
Software: Maya 2015, Shotgun
OS: Linux
Animation: Keyframe -
00:44 - 00:49Les Retrouvailles (SNCF Commercial)3D Character AnimatorFull Keyframe animations based on give Storyboard
Software: Maya 2015, Shotgun
OS: Linux
Animation: Keyframe -
00:49 - 00:52Backflip Animation3D AnimatorPersonnal project on this backflip animation based on a reference video found on Youtube
Rig: Norman by Leif Jeffers, Morgan Loomis, Peter Starostin, and Neal Thibodeaux
Software: Maya 2009, Mental Ray
OS: Windows
Animation: Keyframe -
00:49 - 00:52Backflip Animation3D AnimatorPersonnal project on this backflip animation based on a reference video found on Youtube
Rig: Norman by Leif Jeffers, Morgan Loomis, Peter Starostin, and Neal Thibodeaux
Software: Maya 2009, Mental Ray
OS: Windows
Animation: Keyframe -
00:49 - 00:52Backflip Animation3D AnimatorPersonnal project on this backflip animation based on a reference video found on Youtube
Rig: Norman by Leif Jeffers, Morgan Loomis, Peter Starostin, and Neal Thibodeaux
Software: Maya 2009, Mental Ray
OS: Windows
Animation: Keyframe -
00:52 - 00:55Tom Clancy's Ghost Recon Wildlands Trailer3D Cinematic AnimatorIntegration of Character's and props mocap data
Cleaning, tweaking and polishing of Characters and cameras
Software: Motionbuilder 2013, Shotgun
OS: Windows
Animation: Keyframe and MOtionCAPture -
00:52 - 00:55Tom Clancy's Ghost Recon Wildlands Trailer3D Cinematic AnimatorIntegration of Character's and props mocap data
Cleaning, tweaking and polishing of Characters and cameras
Software: Motionbuilder 2013, Shotgun
OS: Windows
Animation: Keyframe and MOtionCAPture -
00:52 - 00:55Tom Clancy's Ghost Recon Wildlands Trailer3D Cinematic AnimatorIntegration of Character's and props mocap data
Cleaning, tweaking and polishing of Characters and cameras
Software: Motionbuilder 2013, Shotgun
OS: Windows
Animation: Keyframe and MOtionCAPture -
00:55 - 01:07Parkour Animation3D AnimatorPersonnal project on this parkour animation
Animation of the character and the camera
Rig: BodyMech by Joe Daniels
Software: Maya 2015, VRay, Nuke, Photoshop
OS: Windows
Animation: Keyframe -
00:55 - 01:07Parkour Animation3D AnimatorPersonnal project on this parkour animation
Animation of the character and the camera
Rig: BodyMech by Joe Daniels
Software: Maya 2015, VRay, Nuke, Photoshop
OS: Windows
Animation: Keyframe -
00:55 - 01:07Parkour Animation3D AnimatorPersonnal project on this parkour animation
Animation of the character and the camera
Rig: BodyMech by Joe Daniels
Software: Maya 2015, VRay, Nuke, Photoshop
OS: Windows
Animation: Keyframe -
01:07 - 01:10Tom Clancy's Ghost Recon Wildlands Trailer3D Cinematic AnimatorAnimation of Sueno
Software: Motionbuilder 2013, Shotgun
OS: Windows
Animation: Keyframe -
01:07 - 01:10Tom Clancy's Ghost Recon Wildlands Trailer3D Cinematic AnimatorAnimation of Sueno
Software: Motionbuilder 2013, Shotgun
OS: Windows
Animation: Keyframe -
01:07 - 01:10Tom Clancy's Ghost Recon Wildlands Trailer3D Cinematic AnimatorAnimation of Sueno
Software: Motionbuilder 2013, Shotgun
OS: Windows
Animation: Keyframe
Description:
Compilation of my work done at Ubisoft Montpellier as a 3D Animator for the AAA game Assassin's Creed Syndicate - Jack the Ripper DLC.
I primarily focused on the "Spike" feature for Jack the Ripper and Evie Frye animating the action from different orientation (N, S, E and W) and different pace (Walk or Run).
For the "Spike" feature, I was also in charge of the NPCs animations when they are spiked and having hallucinations (Evie) or being agonising (Jack).
I also animated some "Fear" behaviors of the NPCs when Jack is doing a "Death Scream" or when they see someone being spiked.
All animations are a mix of Motion Capture and keyframe.
Music: Bear McCreary - "Jack the Ripper" from "Assassin's Creed Syndicate: Jack the Ripper (Original Game Soundtrack)"
Breakdown:
-
00:00 - 00:07Les Retrouvailles (SNCF Commercial)3D Character AnimatorI animated (100% keyframe) this first shot based on the given storyboard. I worked on the character for which I created a walk cycle that I tweaked for other shots.I also worked ons the props and the big hand.
Software: Maya 2015, Shotgun
OS: Linux
Animation: Keyframe -
00:00 - 00:07Les Retrouvailles (SNCF Commercial)3D Character AnimatorI animated (100% keyframe) this first shot based on the given storyboard. I worked on the character for which I created a walk cycle that I tweaked for other shots.I also worked ons the props and the big hand.
Software: Maya 2015, Shotgun
OS: Linux
Animation: Keyframe -
00:00 - 00:07Les Retrouvailles (SNCF Commercial)3D Character AnimatorI animated (100% keyframe) this first shot based on the given storyboard. I worked on the character for which I created a walk cycle that I tweaked for other shots.I also worked ons the props and the big hand.
Software: Maya 2015, Shotgun
OS: Linux
Animation: Keyframe -
00:14 - 00:19Les Retrouvailles (SNCF Commercial)3D Character AnimatorThis shot was animated (100% keyframe) by using the walk cycle I had previously created on which I added the stumble of the character. Also worked on the props.
Software: Maya 2015, Shotgun
OS: Linux
Animation: Keyframe -
00:14 - 00:19Les Retrouvailles (SNCF Commercial)3D Character AnimatorThis shot was animated (100% keyframe) by using the walk cycle I had previously created on which I added the stumble of the character. Also worked on the props.
Software: Maya 2015, Shotgun
OS: Linux
Animation: Keyframe -
00:14 - 00:19Les Retrouvailles (SNCF Commercial)3D Character AnimatorThis shot was animated (100% keyframe) by using the walk cycle I had previously created on which I added the stumble of the character. Also worked on the props.
Software: Maya 2015, Shotgun
OS: Linux
Animation: Keyframe -
00:27 - 00:30Les Retrouvailles (SNCF Commercial)3D Character AnimatorI only animated the tire on the foreground.
Software: Maya 2015, Shotgun
OS: Linux
Animation: Keyframe -
00:27 - 00:30Les Retrouvailles (SNCF Commercial)3D Character AnimatorI only animated the tire on the foreground.
Software: Maya 2015, Shotgun
OS: Linux
Animation: Keyframe -
00:27 - 00:30Les Retrouvailles (SNCF Commercial)3D Character AnimatorI only animated the tire on the foreground.
Software: Maya 2015, Shotgun
OS: Linux
Animation: Keyframe -
00:30 - 00:34Les Retrouvailles (SNCF Commercial)3D Character AnimatorOn this one the goal was to feel the effort of the character struggling to walk in the snow and pulling his "Roller Caravan".
Software: Maya 2015, Shotgun
OS: Linux
Animation: Keyframe -
00:30 - 00:34Les Retrouvailles (SNCF Commercial)3D Character AnimatorOn this one the goal was to feel the effort of the character struggling to walk in the snow and pulling his "Roller Caravan".
Software: Maya 2015, Shotgun
OS: Linux
Animation: Keyframe -
00:30 - 00:34Les Retrouvailles (SNCF Commercial)3D Character AnimatorOn this one the goal was to feel the effort of the character struggling to walk in the snow and pulling his "Roller Caravan".
Software: Maya 2015, Shotgun
OS: Linux
Animation: Keyframe -
00:37 - 00:42Les Retrouvailles (SNCF Commercial)3D Character AnimatorFor these shots I re-used the previously created walk cycle and adapted it to follow the path on the grass. On the following medium shot, I paid attention to details on the feet and all the props subtle movements.
Software: Maya 2015, Shotgun
OS: Linux
Animation: Keyframe -
00:37 - 00:42Les Retrouvailles (SNCF Commercial)3D Character AnimatorFor these shots I re-used the previously created walk cycle and adapted it to follow the path on the grass. On the following medium shot, I paid attention to details on the feet and all the props subtle movements.
Software: Maya 2015, Shotgun
OS: Linux
Animation: Keyframe -
00:37 - 00:42Les Retrouvailles (SNCF Commercial)3D Character AnimatorFor these shots I re-used the previously created walk cycle and adapted it to follow the path on the grass. On the following medium shot, I paid attention to details on the feet and all the props subtle movements.
Software: Maya 2015, Shotgun
OS: Linux
Animation: Keyframe
Work Experience

Ubisoft Montpellier
Senior Cinematic 3D Animator
-
Project:
- - Assassin's Creed Origins (PS4, Xbox One, PC)
- - Assassin's Creed Odyssey (PS4, Xbox One, PC)
-
Supervisor:
- - Jamie Beard (Animator on King Kong, Iron Man 3, Lord of the Rings, BGG, ...)
-
Details:
- - Mocap data retargeting and keyframe cleaning on body
- - Full Keyframe facial animation
- - Props and Cameras animation
- - Integration of animations in the 3D engine.
- Software: Motionbuilder 2015, Shotgun
- OS: Windows
- Animation: Keyframe and MOtionCAPture

Neko-Productions
Freelance 3D Character Animator
-
Project:
- - Harry Potter : Hogwarts Mystery (iOS, Android)
-
Supervisor:
- - Liron Topaz (Animator on Alice in Wonderland, Kung Fu Pand 2&3, How to train your dragon, ...)
-
Details:
- - I have created several keyframe animations for this game.
- Software: Maya 2015
- OS: Windows
- Animation: Keyframe

Ubisoft Montpellier
Cinematic 3D Animator
-
Project:
- - Ghost Recon Wildlands (PS4, Xbox One, PC)
- - For Honor (PS4, Xbox One, PC)
-
Supervisor:
- - James Bennett (Founder of Zerply.com and animator on King Kong, Avatar, Lord of the Rings, ...)
-
Details:
- - Mocap data retargeting and keyframe cleaning on both body and facial
- - Props and Cameras animation
- - Integration of animations in the 3D engine
- Software: Motionbuilder 2013, Anvil, Shotgun
- OS: Windows
- Animation: Keyframe and MOtionCAPture

Neko-Productions
Freelance 3D Character Animator
-
Project:
- - Marvel : Avengers Academy - Civil War (iOS, Android)
-
Supervisor:
- - Liron Topaz (Animator on Alice in Wonderland, Kung Fu Pand 2&3, How to train your dragon, ...)
-
Details:
- - I have created 2 animations for this special event
- Software: Maya 2015
- OS: Windows
- Animation: Full Keyframe

Neko-Productions
Freelance 3D Character Animator
-
Project:
- - Marvel : Avengers Academy (iOS, Android)
-
Supervisor:
- - Liron Topaz (Animator on Alice in Wonderland, Kung Fu Pand 2&3, How to train your dragon, ...)
- - Rini Sugianto (Animator on Iron Man 3, The Avengers, TMNT, ...)
-
Details:
- - Cycles or full animation sequences of different types: idles, fights, character behaviour, dance, etc...
- Software: Maya 2015
- OS: Windows
- Animation: Full Keyframe

Ubisoft Montpellier
Gameplay 3D Animator
-
Project:
- - Assassins'c Creed Syndicate : Jack the Ripper (DLC) (PS4, Xbox One, PC)
-
Supervisor:
- - Michel Fesquet (Lead Animator on ZombiU, Assassin's Creed Unity : Dead Kings, Assassin's Creed Syndicate : Jack The Ripper, ...)
-
Details:
- - Mocap data retargeting and keyframe cleaning on both body and facial of main characters (Evie Frye and Jack the Ripper) as well as NPCs
- - Integration of animations in the 3D engine
- - Constant relationship with the GamePlay Programmers (GPP) and sound designers for a seamless integration.
- Software: Motionbuilder 2013, Anvil
- OS: Windows
- Animation: Keyframe and MOtionCAPture

Dwarf-Labs
3D Character Animator
-
Project:
- - Les Retrouvailles (SNCF)
-
Supervisor:
- - Jean-Yes Audouard (Lead Character Animator at Dwarf-Labs)
-
Details:
- - Keyframe animation of several shots based on given storyboards.
- Software: Maya 2015, Shotgun
- OS: Linux
- Animation: Full Feyframe

Axiome-Concept
3D Generalist
-
Supervisor:
- - Thierry Civatte
-
Details:
- - Architectural Modeling of buildings and parkings
- - UV unwrapping
- - Texture creation
- - Optimization of the in-house real time engine “Skeletal”
- - UI design of the in-house software "Orion".
- Software: 3DS Max, Photoshop
- OS: Windows

NIS Photoffset
2D Artist
-
Details:
- - Photo editing duties for hundreds of pictures on the magazine "Houses & Apartments"
- - Color correction
- - Cable removing
- - Sky, water replacement
- - Page layout.
- Software: Photoshop, QuarkXpress
- OS: Mac Os

Ubisoft Montpellier
3D Character / Creature Animator and Rigger
-
Project:
- - Cancelled Project
-
Supervisor:
- - Michel Fesquet (Lead Animator on ZombiU, Assassin's Creed Unity : Dead Kings, Assassin's Creed Syndicate : Jack The Ripper, ...)
-
Details:
- - Animations of main human characters. Quadruped Robot animations
- - Test of new movements like jumps, somersault, gun firing, etc...
- - Stylization of animations
- - Rigging of humans and quadruped robot
- - Constant relationship with the game play programmers
- - Test of animations in the 3D engine "LYN".
- Software: Motionbuilder (animation), Maya (Rigging), LYN
- OS: Windows
- Animation: Keyframe and MOtionCAPture

Imperia Media
Freelance 3D Character Animator
-
Project:
- - Are you smarter than a 5th grader? (DS, PC, PS2, Xbox 360)
-
Supervisor:
- - Martin L'Heureux (Animator on Star Wars ep1, Men in Black II, Giants of Patagonia, ...)
- - Andrew Chang (Animator on The Avengers, Tarzan, Captain America : Civil War, ...)
-
Details:
- - Freelance character animator on about 130 animations
- - Main characters animations
- - Crowd animations.
- Software: Maya 2008
- OS: Windows
- Animation: Full Keyframe
Education

Advanced Acting Animation Mentoring

Animation Certificate

3D Generalist course

Three years university diploma in computer network administration

Two years university diploma in computer science
Recommendations
Contact
- Address 11bis rue du Trident d'Or 34470 Pérols, France
- Phone +33 (0)6 20 36 83 81